575 issues found

2

Votes
Assigned
https://manual.reallusion.com/Character-Creator-4/Content/ENU/4.0/09_Transformer/Importing-HD-DAZ-Characters.htm
Following this page, something is wrong. In step 2 the UVs are not matched up properly on the exported object file. There are no settings in blender, daz or cc4 that have had any...More
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Submitted by evilgremlingames

0

Votes
Fix In Review
I've tried manual update, auto update, close and open viewport, setting to "view all"(works for the default view) tried setting to spherical lens, removed from preview selected list, changed render output size.
Every resolution and camera type change I've tried, I'd Zoom in but the Iray...More
  •  2
  •  1222
Submitted by Ascensi

0

Votes
Released
Packaging a project in unreal fails because the file RLPlugin.Build.cs consists of 89 rows of "eachRow:=" which then each generate the error pasted below.
Looking at the file in version for 5.3 (which works) the file is the same number of rows (89) but is actual code. So I'm guessing that...More
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Submitted by Light_shock

0

Votes
Assigned
hey,
refer to this video please ...
thanks....More
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  •  1214
Submitted by davood.kharmanzar

0

Votes
Closed
Steps to reproduce the issue:
1. Export a character from Character Creator 4 using Full Base (do not check "Convert Scene").
2. Import it into Unreal Engine using the official CC Auto Setup plugin....More
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Submitted by syamarinpav

0

Votes
Closed
Hi, I used this feature before while transforming an armor model to cc4 base character Kevin. Well, the problem is, that I imported a Vroid character and after the characterization, I imported the 3D Clothes for my character. Now, transfer skin weights is not visible on the menu and I can't...More
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Submitted by yasin0398

0

Votes
Not a Bug
To quickly replicate:
1. Load CC3+ Neutral base in CC4
2. Export to FBX (I use Blender profile)...More
  •  4
  •  1178
Submitted by 4u2ges

0

Votes
Released
I think I've come across a bug, for the fbx morphs imports, they import just fine but the face wont change when I ajust each slider for each morph, it worked just fine for me before in previous versions of character creator 4, not sure if anyone else is gaving this issue, I goodoed it everywhere...More
  •  2
  •  1163
Submitted by gamerretra

4

Votes
Assigned
Create a new project by adding the default Kevin model, then export to FBX. Under Advanced Settings, choose "Mouth Open as Morph", and export the FBX. (Use whatever other target and options you like.)
Normally, when exporting to FBX, the model will have four character meshes: CC_Base_Body...More
  •  0
  •  1148
Submitted by dan.goyette

0

Votes
Released
I have a question, I can't find a solution.
I have made several CC3+ avatars, originally created in Character Studio 3.44. All my characters are saved with 4K textures. When I open them in CC3, the textures are correct in 4K resolution.
When I open them in Character Creator 4.2, the program...More
  •  0
  •  1126
Submitted by ReMark3Dcz
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