Okay, this is a stupid problem but yes I made it. When I found installer may keep the history of old files, I tried to delete all my CCZBFaceTool files to erase the installing history. And it was a disaster. Now when I REINSTALLED this plugin, I got NOTHING installed but an ICON image,which...More
I can't seem to use the Virtual Human Heads pack found here https://www.reallusion.com/ContentStore/Character-Creator/Pack/CC-3D-Scan-Series-Virtual-Human/default.html Steps: Create new project...More
A marque is too difficult and extremely slow when we should be able to paint select vertex areas to easily transfer weights to other bones. I really wish you also had the option to transfer copy or project skin weights from one model so we can switch to another and paste, transfer or project...More
It's great that mesh smoothing on export has been added. It would be extra useful to have a check box for "just smooth head" or maybe a masking system. Much of the body isn't seen when it's hidden by clothing, etc, so this would be a nice optimization technique when porting to a gaming platform...More
Crashes are common with large project sizes, usually relating to loading larger textures with displacement or physics. In this particular case I was using 8k textures on a character that doesn't yet have bones and visually inspecting the realism with Iray. My computer has 128 GB Host Ram,...More
I'm finding that the Body mesh of a model is clipping through the Scalp mesh when using Blendshapes in Unity. To set this up, I've simply created a new CC4 project, and dropped the default Kevin character into it, and exported the FBX for Unity. I then use Unity AutoSetup to finish bringing...More