so I've noticed when creating spring bones they sometimes clip into my models, so a good suggestion would be collider bones, like how its possible in Unity, so parts of the spring bone will no longer clip into characters....More
Hi, I'm trying to test out the new Zbrush face tool plugin, but my anti-virus software has detected a malicious command (see attached) and won't allow the plugin to install onto Zbrush. It installs fine into Character Creator but does not install in Zbrush and nothing is brought over from...More
Unreal 5.2 ML Deformer is impressive. I’d like a muscle deformation system and random pose generator to be used with Unreal Engine at some point....More
Clothing on Soft Cloth body enabled might have been possible but here is an issue I pointed out in the past before the last update.. ----> in the timeline--- when physics is enabled on a body character, ---there is no soft cloth flag --like all other soft cloth enabled clothing has and this...More
when I try to export using InstLOD no file is written or anything the window just closes when I click export with no effect whatsoever. It does not matter what settings I use and it doesn't matter what file I use. I tried with an installation on another pc the same thing happened. iI didn't...More
I'd like an export option to export the game mesh with the head on its own material and the body on another. Currently the resolution on the face is not what I need it to be with the materials combined on export...More
One of the the most amazing things about vertex assignment + physics weights/cloth hybrid is that If you have a slider that shifts the strength from balanced (vertex assignment + Soft cloth) then shift it completely to soft cloth, then all those pieces can fall! So imagine hair suddenly fall...More
Export FBX--"Merge Material - By Type"and"Merge Material - By Item" It`s no use....~!Can`t export any texture..~! Will working..but will stuck and nothing exoport.....More