992 issues found

1

Votes
Active
The issue is when the program launches a brand new project it launches correctly no errors Until you save and open it. When you click on a saved project even if you just created it gives you these errors as I captured for you. One thing I have noticed as I'm watching it load a previously saved...More
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Submitted by LairdPaul

0

Votes
Not Reproducible
CC4 gives me this error when trying to reimport a facial morph
this happens when using GoZ AND GoZ All
I have tried uninstalling and reinstalling both Zbrush and Character creator 4...More
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Submitted by Magnetheadx

0

Votes
Released
32bit Tangent VDMs exported from Zbrush. Either baked from a sculpt, or the diagnosis tool they have built in. Tangent FlipnSwitch set to 43.
If I place the VDM into displacement slot of the material editor tab, and select Vertex Displacement; it will then freeze on me before crashing.
Only...More
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Submitted by Kuddleminski

0

Votes
Released
"Compared to CC4.62, loading actors (particularly those with heavy clothing) takes over three times longer (more than 2 minutes)."
"While CC4.62 accelerated loading after the first instance, CC4.63 consistently takes the same amount of time as the initial load, regardless of attempts."
Considering...More
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Bug
Submitted by udon365

6

Votes
Active
Hi - A a simple/'one button' direct export option for Character Creator (or iClone) to Wonder Studio.
That would be cool (and something both companies would benefit from imo)
(Maybe for CC5..? :-) )...More
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Submitted by Waterlane Studios

0

Votes
Released
After the last update i can‘t apply a different character skin without CC4 crashing!
The previous version had no problem with that!...More
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Submitted by wintersteinmerano

0

Votes
Assigned
Look the two images below. The second one is what the character looks like in cc4. The second image is after I have created the fbx file using cc4. No morph(smile). Using 4.53.
unreal engine ue55. A 3d person shooter game....More
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Submitted by dthomas123490

0

Votes
Assigned
Some knobs in this clothing asset are flying in the air, or missing, or are partly hidden...More
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Submitted by c68

0

Votes
Active
Hello,
I made character in CC4, exported to Unreal 5 (working on both versions 5.3 and 5.4). I want to connect face meshes to Live Link, but I can't find good solution how to make blueprint for animation controlled by Live Link. I saw on internet that for CC3 (i guess) there is a couple of...More
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Submitted by zgr.blk

0

Votes
Active
This is very annoying and time consuming to try to fix, resetting the bones creates mesh spikes. Can you develop a bone lock feature for "Adjust bones" area so we can lock selected bones and only the other bones that aren't locked can be reset?
Maybe, also include the ability in Edit Mesh...More
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Submitted by Ascensi