I don't know why we can't use the bone Gizmo display inside Edit Mesh, it almost seems like a waste for an extremely useful concept. Sometimes with custom characters, bones or the mesh may drift apart from each other. The Bones might be in an ideal location but you want to have the rest of...More
I'd like to be able to selected an IK chain and reduce strength with a percentage slider. Users should have additional options such as the ability to make the strength global across all the joints in the hierarchy or a falloff starting at the toes and ending at upper arm or clavicle or the...More
I recently purchased CC4 and Headshot 2, and I’ve been exploring the Headshot Morph 1000+ pack in detail. While reviewing the facial morph parameters, I noticed that the structure located beneath the nose, between the nostrils, is labeled as “Nose Septum.” From an anatomical standpoint, I...More
link to same issue by another user https://www.reallusion.com/FeedBackTracker/Issue/Merge-material-export-progress-stop-and-crash-CC4-every-time Exporting with InstaLOD making the materials into one, the system stops at 75% every time. i have tried different computers and different characters...More
There is a Daz plug-in that does what I'm requesting https://www.daz3d.com/measure-metrics-for-daz-studio It would be nice to implement this feature via update or plug-in to help give characters the measurements you wish to give them....More
This is an error example I prepared. Open and run the "autosetup--create rig" function for the biped, and you’ll see the reversed foot bone. By the way, the 10MB size limit is quite strict—external platforms can handle at least 25MB....More
I receive this message when trying to publish my content pack to the marketplace. This message is about as useful as a generic "check engine" light in your car. It would be FAR more useful if it listed the missing files so I could at least identify them. Additionally, it would be nice of...More
When exporting LODs for use in Unity, textures that have alpha channels (such as hair) lose their alpha channel. To reproduce: * Create a character with hair...More
After importing custom FBX as accessories the object cannot be moved (because no translation gizmo showing up) and deleted and the modify option is also limited there's no transfer skin weights only edit mesh and accurig. if this is a bug please responds because my workflow is mainly using...More