992 issues found

0

Votes
Not a Bug
Idk why it's not creating an FBX key, but i haven't been able to reimport my characters from blender to continue editting them in CC4....More
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Submitted by chadslem

0

Votes
Active
When I send a character to AccuRig the resultant rig that is reimported to maya/Houdini is offset from the source mesh. Can you please make it so that the mesh maintains its positioning after rigging....More
  •  5
  •  854
Submitted by bryanebentley81

0

Votes
Active
Can't find any description how to use it,realtime subdiv button is not available, gray,not clickable. What is the problem? Tessellation and ordinary subdivision works fine,but i need to divide mesh first and only than export it via GoZ to Zbrush and than be able to send it back is it possible...More
  •  3
  •  852
Submitted by gorafume94

2

Votes
Active
When we transfer a character from Character Creator 4 (CC4) to Blender via the pipeline, the facial expression shape keys are successfully imported. However, using these shape keys can be quite challenging—primarily because there are too many of them, making it hard to find the ones we actually...More
  •  0
  •  851
Submitted by Elvisual

0

Votes
Active
It would be great if CC could export an applied animation to a character - as a complete Obj Sequence.
Currently, the nearest it can do is "export current pose".
That would be a chore to do a 1000 frame animation mesh export manually....More
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  •  851
Submitted by cly3d

1

Votes
Active
If you are going to ask us to place suggestions and stuff in feedback tracker, it would be helpful to know its being viewed and taken into consideration by the development team at reallusion, so that we not just writing into the wind on wishful suggestions.
bodyshot: just like headshot but...More
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  •  851
Submitted by bellabypaul

0

Votes
Closed
Dear person in charge
Hello,
I am experiencing unnatural changes in the tint of models imported on Unreal Engine 5 and would like to seek support....More
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  •  849
Submitted by k.kuramasu

0

Votes
Released
Steps to produce isseu
1. Start CC4 and create / relink character to Zbrush with ( Zbrush btn )
2. Add object / or modify geometry in Zbrush...More
  •  0
  •  849
Bug
Submitted by david.stridsberg

1

Votes
Not Reproducible
Hi,
using Unreal Engine autosetup has broken subsurface since UE5.3 (tested both on UE5.3 and 5.4).
Reproduction case:...More
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  •  848
Submitted by PerunCreative

2

Votes
Active
https://forum.reallusion.com/513711/We-Need-Unreal-Engine-IK-Bone-Support...More
  •  0
  •  848
Submitted by User1278365123