992 issues found

0

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When I go from CC4 to zbrush it works but when I want to go back I get this error;
Assertion failed: false, file main.cpp, line 20
This is what it shows in the DOS window....More
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Submitted by mastajappa

0

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When I send a character to AccuRig the resultant rig that is reimported to maya/Houdini is offset from the source mesh. Can you please make it so that the mesh maintains its positioning after rigging....More
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Submitted by bryanebentley81

0

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Can't find any description how to use it,realtime subdiv button is not available, gray,not clickable. What is the problem? Tessellation and ordinary subdivision works fine,but i need to divide mesh first and only than export it via GoZ to Zbrush and than be able to send it back is it possible...More
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Submitted by gorafume94

2

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Active
When we transfer a character from Character Creator 4 (CC4) to Blender via the pipeline, the facial expression shape keys are successfully imported. However, using these shape keys can be quite challenging—primarily because there are too many of them, making it hard to find the ones we actually...More
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Submitted by Elvisual

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Active
It would be great if CC could export an applied animation to a character - as a complete Obj Sequence.
Currently, the nearest it can do is "export current pose".
That would be a chore to do a 1000 frame animation mesh export manually....More
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Submitted by cly3d

1

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Active
If you are going to ask us to place suggestions and stuff in feedback tracker, it would be helpful to know its being viewed and taken into consideration by the development team at reallusion, so that we not just writing into the wind on wishful suggestions.
bodyshot: just like headshot but...More
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Submitted by bellabypaul

0

Votes
Closed
Dear person in charge
Hello,
I am experiencing unnatural changes in the tint of models imported on Unreal Engine 5 and would like to seek support....More
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Submitted by k.kuramasu

0

Votes
Released
Steps to produce isseu
1. Start CC4 and create / relink character to Zbrush with ( Zbrush btn )
2. Add object / or modify geometry in Zbrush...More
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Bug
Submitted by david.stridsberg

2

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Active
https://forum.reallusion.com/513711/We-Need-Unreal-Engine-IK-Bone-Support...More
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Submitted by User1278365123

0

Votes
Assigned
Hello, I've come across an issue when using the volumetric lighting. When using the volumetric light on any character, any hair on the model (including eyelashes) will have a dark and choppy outline.
Steps to reproduce:
1. Select Content > Template > Actor > Character > Clothed (Any clothed...More
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Submitted by powerfulZ