172 issues found

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In CC4 ( 4.02.0718.1):
-open the Talking Kevin sample project
-Render --> Render Video...More
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Submitted by paul.vanderlaan

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1.This would allow morphs to have non linear functionality - move in all directions through time.
2.Advanced Effects (melting, water flow/liquify, bubbling, fire, cracking, healing, wiggle, shape-shifting, electricity, bending in multiple angles, acid rain, clouds (ideal with volumetric shader...More

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*Bug: Mesh Symmetry doesn't seem to work with HIK, or at least multi-arm/leg characters even though my mesh & UV is symmetric.
*Enhancement Request: In sculpt mode, please make the default shader set to "smooth" we already have the option to set it to smooth with wireframe, we just need to...More
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Submitted by Ascensi

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This is an easy method for Individual hairs, or other meshes attach to any area that has multiple joint influences.
With right click and copy over the mouse position, the user is able to copy all the weight influences from many joints then then select another object's verts, either partially...More
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Submitted by Ascensi

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Steps to reproduce:
1. Load Neutral Base
2. Load 3D Cube prop...More
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Submitted by 4u2ges

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It would be super helpful if you can add export to .glb format.
So that users don't need to use another app like blender to do it. It is a very important feature because .glb files can be displayed in web browsers.
Thanks!...More
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Submitted by baris.unver

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When generating LODs for Unity, it would be useful if there was an option to share a single baked texture for all LODs rather than having several. This would save precious VRAM....More
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Submitted by RichardMSmith76

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When exporting LODs for use in Unity, textures that have alpha channels (such as hair) lose their alpha channel.
To reproduce:
* Create a character with hair...More
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Submitted by RichardMSmith76

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I have export the avatar to Unreal, everything works well before I try to export the project to IOS platform. But When I try to export it to the IOS platform, there are some warning like: "PackagingResults: Warning: [AssetLog] /Users/wujinyao/Desktop/MyProject3/Content/CC_Shaders/EyeOcclusionShader...More
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Submitted by c.lin

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Released
Steps to reproduce:
1. Load clothed Camila
2. Export to FBX with Blender profile (other profiles probably the same) as Mesh only....More
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Submitted by 4u2ges