176 issues found

1

Votes
Active
I am getting the exact issue described here: https://www.reallusion.com/FeedBackTracker/Issue/Can-not-klick-target-tool-preset-or-FBX-options-while-exporting-as-fbx
I can no longer Export to Unity, or to anything other than Maya because it only allows the default setting here.
There is no...More
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Submitted by drew_927096

3

Votes
Active
Hi - A a simple/'one button' direct export option for Character Creator (or iClone) to Wonder Studio.
That would be cool (and something both companies would benefit from imo)
(Maybe for CC5..? :-) )...More
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Submitted by Waterlane Studios

3

Votes
Active
I would deeply appreciate being able to store my own custom export presets when exporting to FBX. Currently there are a few presets built in to CC4. This is helpful, but literally 100% of the time when I export a character to FBX, I have to make various other changes that are not stored in...More
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Submitted by dan.goyette

1

Votes
Active
The automatic mapping to the epic skeleton with the Unreal Target Tool Preset setting in the FBX export of CC4 and IClone only works with the ActorBuild Template. But it does not work with the LOD Templates or if we remove bones with the custom setting.
This is very unexpected because the...More
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Submitted by asset_407114

0

Votes
Assigned
Hello its taken me a while to bring this up but i think there is an issue with character exports from CC4 to Unreal if you wish to combine iClone Animation. If you export a character from CC4 to Unreal you get a bone added called cc3_base_plus. ( I assume this is off what ever base your using...More
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Submitted by ExE Production

0

Votes
Released
Export character using Unreal FBX config (CC4.4.2509.1) with standard settings.
Import using Auto Setup for Unreal 5.3 (version 1.33) in HQ settings and morph targets import turned on.
Character imports correctly....More
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Submitted by tvtom100

0

Votes
Assigned
Repro steps:
1) Create a character from one of the high quality cc3+ characters, e.g. CC4Camila
2) Add clothes, hair, eyebrows, wrinkles, etc....More
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Submitted by mitchr

0

Votes
Not Reproducible
I just updated CC to 4.4 from 4.3. Now when I load a custom pose onto a character I created, and export an OBJ for accessory modeling, it's exporting the models (OBJs and FBXs) with a slight rotation on the Z (see Blender image attached). I've checked the poses in CC4 (Edit Pose) and there...More
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Submitted by barry_zundel

1

Votes
Assigned
Create a new character and apply any custume/prop to it. Use the "Hide Body Mesh Tool" to hide all of the character faces. (This is something I do with a full-body suit.)
Now export to FBX, and use InstaLOD to create LODs.
You'll find that the resulting LOD meshes include a mix of the outfit...More
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Submitted by dan.goyette

0

Votes
Not a Bug
I have updated Zbrush and updated CC4. I used goZ to Zbrush with the neutral base character. That worked fine. Then I used goZ to CC4 without adjusting anything and the only options are cloth, accessory, and prop. Please, advise....More
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Submitted by corey.dimond