176 issues found

0

Votes
Not a Bug
我从cc4.1导出的基本角色,嘴部的融合变形张不开嘴。...More
  •  1
  •  205
Submitted by a1315701643

0

Votes
Not a Bug
When I do Goz, if I check *0.01 (Default), it comes in at 0.18cm, and when I don't check it, it seems to come in at 1800cm.
Even if you just extract it with OBJ, it comes in at 18cm.
Export scale is strange....More
  •  1
  •  244
Submitted by bhs_swlc

0

Votes
Not a Bug
If you want to fix some morphs and reupload the file, the morphs dont update
neither with the fbx import neither with the frame sequence...More
  •  1
  •  191
Submitted by ahingel

0

Votes
Not a Bug
I was trying the trial version of Cyberpunk Anna 2. I could not get the content manager to load it correctly so, I manually downloaded it and opened it in CC4. When testing the facial rig - full face motions, the eyes sometimes pop out of the head. The attached image is from frame 131....More
  •  1
  •  172
Submitted by animatedbeing

0

Votes
Not Reproducible
Tried to export the character with open a pose applied, to unreal, but it didnt export
it came in t pose
but from iclone exports fine...More
  •  2
  •  172
Submitted by ahingel

0

Votes
Assigned
getting error:
"No applicable character profile was found. please browse for one or use character creator 4 to create one"
When i import mixamo fbx animation to my character...More
  •  2
  •  435
Submitted by _peterichards

0

Votes
Not a Bug
Ever since the update when I go into "edit Mesh" select some faces, it seems as though the "extract mesh" and "delete face" features disappeared . . . they should be below "mirror copy" in the manual...More
  •  1
  •  1032
Submitted by davidmaximo

0

Votes
Active
Change the A-pose of Character creator in the timeline to be consistent with how it looks in Zbrush when using GoZ. (the palms and fingers should be flat). Also there should be 'bind pose" content ready to deploy within Character creator, that is consistent with how it looks when exported to...More
  •  0
  •  155
Submitted by davidmaximo

0

Votes
Released
Steps to reproduce the issue
1. Create a new project in CC4 and add the Camila character to the scene (Also tested with the neutral male and female characters same result)
2. Open the Perform List Editor and add a .italk file from the Digital Soul collection...More
  •  2
  •  336
Submitted by Zimos

0

Votes
Released
Hi, now that Genesis 9 is out, I would love to see support to import Genesis 9 characters using the Transformer Function.
Thanks :)...More
  •  0
  •  361
Submitted by wintoons
1 ... 9101112 13 14151617 ... 18