96 issues found

0

Votes
Not a Bug
Hi, I am chauncey phillips
I hope this finds you well-
The suggestion that I have is to implement an in - game players choice customization so that we the game creators can outsource the duty of character creation to the player....More

0

Votes
Assigned
Hi to the Dev Team and all the community !
Character Creator 3.32 hasn't got a "mirror-flip" option.
Waiting that the Dev team develops this option, I suggest a trick to get a symmetric flip of the Haircut !...More
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  •  759
Submitted by PhiBix

0

Votes
Active
When the editor is off smooth state renders normal.
If wireframe was added to smooth mode intentionally it's really hard to see the smoothness of the mesh. I prefer to look at the lighting on the mesh as as more of an accurate guide as to how smooth the surface is when sculpting and is easier...More
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  •  469
Submitted by Ascensi

0

Votes
Released
1. Create a CC3Base+ character and save the project
2. Make a copy of the project.
3. In both projects convert to Game Ready...More
  •  0
  •  847
Submitted by jerome.dipietro

0

Votes
Released
Hello, using upper-body assets of the Essential Clothing pack such as a T-shirt or Coat causes problems with the file after it is saved and re-accessed.
Steps to recreate (happens every single time for me)
1. Create a CC3+ character (or use the avatar for quick)...More
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  •  614
Submitted by Zack .

0

Votes
Not Reproducible
1. Create a character
2. Give it some cloth
3. If mesh penetration occurs:...More
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  •  497
Submitted by bunny_tsukino86

0

Votes
Not a Bug
1. Make a new project
2. Select the body, in the modify tab click "Edit Mesh"
3. Select "Face" edit mode...More
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Submitted by c68

0

Votes
Released
Open base mesh project.
(At this point export to Zbrush works fine.)
Navigate to the Actor Project Templets then select and apply Head Morph...More
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  •  722
Submitted by kidmackenzie

0

Votes
Active
It would be very useful to have a transform tool appear at the location of a bodypart once clicked to adjust the size and position -probably a lot quicker than guessing a body part to adjust but the tool should also have an option to switch on/off bodypart highlighting....More
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  •  613
Submitted by Ascensi

0

Votes
Released
When selecting a vertex in soft selection, the selected vertex has less "weight" than the vertexes sorrounding it....More
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  •  668
Submitted by attensi
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