72 issues found

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When working with the library, it can get cluttered very quickly. One piece of clothing can easily have 5-15 colour variations. Moving these variations to a second tab, would make it a lot faster to scroll through, and find what you want. Having an option to stack / unstack the library would...More
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Submitted by attensi

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Currently, only the front portion of the face texture is generated by headshot and then blended into the cheeks and rest of the face. I create an old man face but the old man template in headshot contrasts starkly to the generated face which has a clear outline around it. Can clone stamp...More
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Submitted by tim.bradbury

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The GameBase-characters nose is a bit too low poly, and even with smoothing, the edges are too sharp. Adding a few more support loops will help a lot, and make the character look at lot more high poly, without adding many polygons....More
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Submitted by attensi

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I've recently been trying to figure out the best Daz --> CC3 pipeline, and have had a bit of a bumpy ride.
I just got the .INI to sort of work, but have some feedback to the lack in resources;
- It would be nice if you wrote that the filetype needs to be included at the end of the name...More
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Submitted by attensi

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I hope you are planning to expand the current selection of figures, to support also toon/anime/manga style characters. Ideally, something like Vroid.
The idea is that we can create humanoid characters that are resembling characters you may find in an anime or manga; or with the look of modern...More
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Submitted by lollosone

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First the eye wrinkler. When creating heads from photo for example the eye lid's textures often don't look right. I'd like to at least be able to export/GoZ or 3DCoat etc to fix errors. Although I thought about it for a while and I think the photo to face example picture is wrong, I think...More
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Submitted by Ascensi

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i like all other users am unable to preform the photo to character pipeline because CC3 does not accept RL Heads sent from CT8. This renders the application (CC3) useless for puposes we used it for. ie turning real characters into a 3d character.
Also the appearance editor does not work...More
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Submitted by richard666

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in the same way we can use transformation for daz characters be able to use transformation also for CC fuse from adobe the current beta version and the 1.3 steam version, CC does have a awesome free library of cloths and acessories and it could be very helpfull be able to import that things...More
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Submitted by Ellessarr

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hi it would be cool if you had a plugin for cc3 that could create morphs for accessories and hair, like for the teeth and eyes...More

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be cool if you could add cloth dynamics like in marvelous designer so as the cloth falls right, coz at the mo cloth seems to be sticking to the mesh base....More