584 issues found

0

Votes
Not a Bug
How can we import hair as an obj now?
i tried also as an fbx but says that its missing the root bone. i dont know how to fix this? any suggestion?
please help. thank you...More
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Submitted by ahingel

0

Votes
Released
I just tried the export from CC3.03 to Unity3D 2018.3.3f1 with HDRP following your tutorial and using your setup script. I'm using Unity High Definition RP package version 4.9.0 released 2019-01-28. The materials mapping does not work as I end up with a prefab that's all white....More
  •  1
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Submitted by michael.pickering

0

Votes
Not a Bug
When I am trying to launch Character Creator it is saying DX11 Error: Device or Driver not supported. I am running Win10 Direct X12 with Geforce 210. I have already tried several clean installs of the latest graphics driver. Currently the program is unusable....More
  •  1
  •  1257
Bug
Submitted by webmaster_883758

0

Votes
Released
After I started CC3 I set the game avatar (marked new) as default project. The problem is that it was not installed on the system. So it went to the web. But I just closed it and went back to CC3. After I try restart CC3 it wont start anymore. You get to when it is supposed to load the default...More
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  •  1982
Bug
Submitted by The-any-Key

0

Votes
Not a Bug
bei Bearbeitung des Mesh mit
a) skin weights
b) edit mesh...More
  •  1
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Submitted by Kalle3

0

Votes
Not a Bug
Hi i have tried posing the eyes in CC3, but there is not an apparent way to do this, when the eyes are selected the are no transform tools operational to move / pose the eyes? why is that?...More
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Submitted by Siverse

0

Votes
Not Reproducible
Iray its so much slower in v.3.03 than the previous version of CC3
Also the result you see in the preview render window its a lower quality. But if you save the file from the preview render window you see the final quality.
It wasnt like this in the previous version ....More
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  •  1000
Submitted by ahingel

0

Votes
Not a Bug
After writing to your assistance, they told me that this problem is a bug and to write here. Basically, when I export to Unreal Engine 4 many skeletal bones are not where they should be and this creates big problems in retargeting existing animations. I enclose some pictures. I state that I...More
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Submitted by emypippo

0

Votes
Released
I have an INTEL i7 7700 CPU 4Cores 32Gigs running on Windows 10 64 bits with an Nvidia GTX1080Ti card and 2 fast solid state drives.
CC3 = 1 minute 17 seconds (77 seconds) to open
iClone 7 = 12 seconds to open...More
  •  1
  •  1396
Submitted by DroneMaster

1

Votes
Assigned
Originally I noticed that eyes imported from Daz3d with larger eyes did not fully close. I attempted a test with the default model and noticed that if the eyes are larger than normal, even with the base mesh, it will not fully close. This should be considered a bug if the base mesh is having...More
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  •  993
Submitted by skwiggs1983
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