391 issues found

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Hi, as Skingen is static only, it would be great if these functions could be animated as well. For example if I create a fresh scar, if it can be "healed" via animation (gradually changing parameters, so the scar disappears or changes into smaller healed scar), NOT by dissolve.
If these can...More

0

Votes
Not Reproducible
From CC3 sent to iclone to 3dxchange , exported the eyeblink morph to fix
When i reimported to 3dxchange and into iclone it works fine. but when i send the character to CC3 the eyeblink morph changes back to the original (before it fixed). Its like its not been saved and doesnt transfer to...More
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Submitted by ahingel

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Closed
So I tried exporting to an FBX file, but was stopped by not having an export license.
After buying the export license, I still am not able to proceed with exporting. I still get the same message, even though I have bought it. First I bought the two items separately, then the whole package...More
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Submitted by PresidentZak

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I exported the character to Unreal Engine but it doesn't have physics in the feet and hands...More
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Submitted by raylancharles10

1

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Please bring also the feature to convert a mesh with tranfered skinweights for eyelashes
Llike you did with brows, beard etc...More
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Submitted by ahingel

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Steps to reproduce the problem : just export a character with FBX ( maya or unreal )
So, leaf bones are missing, and it's very VERY usefull to script, etc.
for example : knowing where the extremity bones ( fingers, head, feet, etc.) end up using this type of bone is very useful and used throughout...More
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Submitted by Patrick_AIV

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Votes
Not Reproducible
1. I create a character with beard.
2. I make game base.
3. I setup the export with InstaLOD option and I check to keep the original LOD0....More

0

Votes
Not Reproducible
Original avatar is a separate fbx file without LODs.
all other LODs are in another fbx file, that FBX file doesn't have an original avatar at LOD0...More
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Submitted by slamjs96

1

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After I changed my membership criteria from "free" to "prime as directed, I didn't have issues using the software, which I fully paid for. I run a 3060TI RTX graphics card; spec wise would allow me more freedom to create stuff as opposed to the 1060 card
that teased the crap out of me. Having...More
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Submitted by ktng860am_503958

0

Votes
Closed
Hello, this is my proccess:
- I have a basic Character Creator model in Character Creator
- I press goZ button...More
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Submitted by tobias.eek