Export a RTX real-time optimized CC character to Omniverse as USD. Open in Machinima. "User must manually reduce the opacity threshold value in eyelash’s material"...More
So I tried exporting to an FBX file, but was stopped by not having an export license. After buying the export license, I still am not able to proceed with exporting. I still get the same message, even though I have bought it. First I bought the two items separately, then the whole package...More
1. I am using the Merge Textures option in CC3 as I want to use the model as a game character. 2. However, the face is too small in the texture atlas. Finger nails take up more space than the face. I have posted this on your forum, and somebody suggested I should file a bug report which I...More
Steps to reproduce the problem : just export a character with FBX ( maya or unreal ) So, leaf bones are missing, and it's very VERY usefull to script, etc. for example : knowing where the extremity bones ( fingers, head, feet, etc.) end up using this type of bone is very useful and used throughout...More
Would be easier if we could send to zbrush any expression from CC3 directly, instead of using 3dxchange Now we can only send it to zbrush in A or T pose ex. If we modify the pose with the eyeblink and reimport it, it meshes up the whole character...More
Good Morning. I bought some programs and plugins, but my notebook had a problem and so I need to reinstall on a gaming notebook. I would like to get authorization to install it on the new notebook and if possible leave it as a backup on the old one....More
Hello, as title says i would love to export characters without any textures. skin and clothes. Cause if we re use and cloth that we allready imported, i always need to delete the textures again on a reexport. Would be great to have a button export to turn it off for skin and cloth. Greets...More