When I export FBX with Unreal preset and choose to merge all materials, CC3 decides to randomly split some UVs into small pieces. This makes it very hard to predict the outcome of the exported texture and makes it nearly impossible to edit the textures after export. Some kind of preview option...More
I'd like to be able to set my own shortcuts and also have more shortcuts. For example, I'd also like to be able to toggle x-ray render state with a shortcut....More
Not so long time ago Octane Renderer became free for personal and commercial use in UE4 - https://home.otoy.com/render/octane-render/demo/#prime I just tested it, but unfortunately, CC3 characters (And MetaHumans as well) don't have any texture on the final render. It might be Octane's issue...More
Hello, I'm having some issues with the uvw for a character when exporting it with "instaLOD" and "merge materials" selected. some uvws are very big and others are very small. for example, the head is to small and the nails and tongue are way to big in a uvw texture....More
I haven't seen an easy way to create morphs other than importing them into 3DXchange from exported Zbrush obj files. I think this method would make creating morphs for animation and for baking or a breeze. In Zbrush users could create layers, name them to identify the morph that could be automatically...More
Dear RI, We are working on a special project and we need to create more than 100.000 unique random character faces. It seems CC3 can not programmatically create random characters and this has to be done manually. We really be happy if you can add such a feature to CC. We just need to connect...More
We can not select faces, vertexes, etc and invert the selection, like in any other 3d software. We can not select the shirt, and invert selection to select everything else. Please add the option to invert the current selection, for both mesh editing, and item selection....More
Going through the HEADSHOT VIDEO turorials , the main guy provides excellent audio and can be understood quite well even for non english customers (at least me). Against that certain videos (example: Headshot Plug-in Tutorial - Advanced Eye Editing - by 3Dtest ) are simply BAD. VERY Bad audio...More
If I export a character to Unity using the plugin, selecting 'current pose' in the export dialogue, it names this pose to 'AvatarCurrentMotion' in the FBX. The problem is that unity applies the default pose for a character as the first one in alphabetical order, so the T-pose ('0_T-Pose') is...More