405 issues found

2

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Headshot poorly recognizes depth (profile) of face. It is inconvenient to work with the profile during correction. It would be nice if the Headshot had a front mode and a profile. And no texture projection mode.
And I must say that you are great....More
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Submitted by sub figura

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Do not create empty folder per exported motion file. When using option "Save One motion per file"...More
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Submitted by anders_187857

0

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Hello there,
I understand that you can load Motion Libraries in Character Creator but scrolling through the motions is not possible.
I'd like to suggest being able to Scroll through the motions as the motion libraries can be very useful as a base for posing the characters and will speedup...More
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Submitted by dodeqaa

0

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It would nice to have a button to generate avatar presets from a created character by a button, to quickly add the different content to the content gallery instead of to manually keep it up to date....More
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Submitted by Attensi AS

0

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why not add it there instead of stand alone?...More
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Submitted by Bellaire-Bob

1

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When I export FBX with Unreal preset and choose to merge all materials, CC3 decides to randomly split some UVs into small pieces.
This makes it very hard to predict the outcome of the exported texture and makes it nearly impossible to edit the textures after export.
Some kind of preview option...More
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Submitted by Jaydead

1

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Active
Not so long time ago Octane Renderer became free for personal and commercial use in UE4 - https://home.otoy.com/render/octane-render/demo/#prime
I just tested it, but unfortunately, CC3 characters (And MetaHumans as well) don't have any texture on the final render. It might be Octane's issue...More
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Submitted by vadim+2

2

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Active
So sad the Auto Update is making so much TIME.
1. Almost 2 Months waiting for the Update of 4.26/124 MB ?
2.Is there a Solution to Skip this Issue of waiting every time with making a exe File who has an automaticly Update Funktion ?!...More
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Submitted by carlo1981

2

Votes
Active
Import a standard CC character into unity. Setup the character with humanoid type rig. Create avatar from this model. Import a CC+ character into unity. Setup the character with humanoid type rig. Use avatar previously generated with former CC character. CC+ Character will be distorted and...More
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Submitted by mercadier

0

Votes
Active
I primarily use a stylus for work and having zoom behaviour locked to the mouse wheel is inconvenient.
I'd like to suggest having navigation be customizable between mouse clicks(LMB/MMB/RMB) and function keys (ctrl/shift/alt) or
having zoom be linked to alt + mmb, since alt + lmb is pan...More
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Submitted by dodeqaa
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