85 issues found

4

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There are about 35 rigging templates that come with Cartoon Animator. Only a few are available with the white paper in PSD and vector formats. I would like all rigging templates to be available for use in image editors including the ones in the Content Store.
* Puppet Actor Toolkit
* 360...More
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Submitted by Deborah Hearne

4

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I would like the ability to have multiple scenes in a project. I would also like the ability to switch between them at the press of a button.
For example, I could have a scene at the beach. I could press a button and then my character would be at the park. I would not need to open a new project...More
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Submitted by Deborah Hearne

3

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I think the current catoon animator 5 if you can not develop their own ai products, you can consider the whole good third-party ai products.
1. Text to Speech
For example, Text to Speech...More
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Submitted by 4804419

0

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It would be really cool if one could replace an actor or prop but keep attributes like motions in place to seamlessly switch models to see which one might do a better job with the same scene and action being unbroken....More
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Submitted by matthew_a_tull

1

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It is great news that the new editing power of animator 5.1 has made life easier than ever before
Many thanks t the team who have made this possible
Also with gif imports or apng...More
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Submitted by r78zj99

1

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1. Custom Thumbnails automatically take a snapshot of the whole scene now, instead of just the prop we are trying to save.
eg In CA4, it worked well when custom characters and props automatically generated an image of that asset as a thumbnail. And then if we wanted a custom screenshot as...More
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Submitted by Tarampa Studios

1

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1. During 360 Head creation, can we please have a "lock" function on the default central expression to prevent accidental morphing of it during use of the average/mirror functions.
2. In Face Key Editor, can we please have a check-box to hide/show spring bones? They make it very hard to see...More
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Submitted by Tarampa Studios

5

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Can you please develop within the app an easier way to rig characters. I know rigging in general is not easy but when I look at a preconfigure human rig that can be added to any 3d human character in Blender and when i look at Mixamo website with their automatic rig and animation I believe...More
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Submitted by jw_789_230544

8

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Inclusion of an inbuilt graphics editor to allow creation / adaption of characters, props, etc....More
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Submitted by Macdonut

2

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I'm used to recently using both Moho and Clip Studio Paint, and they both appear to pack a lot more onto the screen at 1920x1080. CA5, in comparison, seems to fit a small percentage of the amount in the same screen. I've included screen shots of both Clip studio and CA5 as a comparison. I also...More
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Submitted by Macdonut