There needs to be a note on the Using Accessories Page that the hats and hair are not compatible for 360 heads. The content packs for additional accessories have this disclaimer but it is not in the manual....More
The Intro to CTA Character Types video needs to be updated to include the G360 characters. Here is the link to the video: https://youtu.be/GPd2npberbw...More
I'm using t Affinity Photo to 'pipeline' to and from. I'm finding that when I do this , say to alter the colour of the 'hip clothes', when I save and go back into CA the hip has changed as expected but i've lost the eye and mouth sprites? The only change to the pipelined file in Affinity Photo...More
dans la liste des RL_Bones et celle des RL_ Images ; je n'arrive pas a voir tous les objets ensemble (pinces, fil electrique ) sur CA4. voir les photos correspondantes. Avez vous une formation ?...More
There are 4 new tutorials on exporting mov files from CTA 4.5 but there are no tutorials on how to import mov files into CTA. I would like to see tutorials on how to import these files into CTA 4.5. The compositing page about CTA shows examples of this but I am unable to achieve it. https...More
I have created a character according to the tutorial Character Creation with the G3 Spine Template. Tested it in composer and it works. Going back to Back Stage the animation templates worked. I wanted to make an adjustment to the bone position of the character and went to Composer but the...More
I bought Animator 4 Pipeline yesterday. When I try to play sound effects in the project phase I hear nothing. Fortunately, however, I can hear the sound effects in the video after it has been rendered. See the following example: https://www.youtube.com/watch?v=ZwCUiJI_B-g...More
Add a front-facing G3 character to the scene, then, from the Content Manager, apply Animation -> Motion -> Human Basic Motion -> 02_Idle -> F_Normal. The character's left hand will begin to twitch and flop around....More
Auto save feature would be a welcome addition as no offence but CA4 does crash from time to time (But that's another subject - autosave would mitigate against that to some degree). Specifically though, I think it should really auto save when adding to a character using the pipeline. Once you...More
CTA4/5 would really benefit from PROPER vector based characters. Having vector based features allows to create smooth morphs between mouth shapes, eye shapes, head positions, body turns etc, creating nice and fluid animation, with much less reliance on layer switching. Basically sort of like...More