360 issues found

2

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I have recently discovered an OpenSource program called Enve. It has some really nice features that would be nice to see here......
These are my 2 wishes.....
One is that you can import files directly created with Illustrator or Inkscape....More
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Submitted by ApplebiteMedia

2

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The following mockup suggests how we could make it very easy to translate sequential images into an animated sprite. Note that it adds them to the timeline with an interval spacing of 0 or more frames.
However, since producing the graphic, it occurs to me that the simplest thing would be...More
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Submitted by General Picture Animation

2

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Here's a very very simple improvement but very very needed: rather than calling all RLDownload installers by a single generic name, please name each installer after the content it's meant to install! I rename them manually. I would like to see this made retroactive, so existing content installers...More
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Submitted by General Picture Animation

2

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The action menu should be its own menu. When there are too many actions in the menu, it becomes difficult to view them all....More
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Submitted by deborah_293014

2

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1. I think putting a flip(horizontally) button would would better than the mirror button. If you have deformations, mirror never works, but copy will copy anything, so if there was a flip button, I'd be happy.
2.The face bone size doesn't get saved. It should. could you tell me where in the...More
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Submitted by blgiofreda

2

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I think the 30 day trial period might be too short. You already lock out saving wich is totally a have to have thing but the trial didn't give me a long enough time period to work out what I wanted to do out first. I would have preferred longer than that before commiting....More
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Submitted by nez_730822

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This is another efficiency improvement request. Here's a workflow example. I have built a prop or a character only to discover that the resolution is not high enough so when I zoom in, it starts to look washed out, which, I am sure is something very familiar to many users. So I prepare a high...More
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Submitted by candlelight2007

2

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Usually, when you want your character to move from one pose to another, you need to set the starting key (say, at frame 50) and the end key (say, at frame 80). Normally, for a single swimming lane you would have to click "V" to set the first keyframe, then move to the end frame and move your...More
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Submitted by candlelight2007

2

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1 - It would be great advantage if it would be possible to "import a image sequence", not only movies (as most animation programs do have this option - even Amiga in its golden years back in 1990) to CA4 to the background or to the image layer. If there would be more than one "image level"...More
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Submitted by feelingood

2

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Sometimes there is a need to bring the entire character forward or back (Z axis) or left or right (X) or up or down (Y) by a specific number of units. It is easy enough when the character is static but when there is a lot of Transform animation already in place it becomes a bit of a pain because...More
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Submitted by candlelight2007
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