198 issues found

0

Votes
Assigned
I'm using t Affinity Photo to 'pipeline' to and from. I'm finding that when I do this , say to alter the colour of the 'hip clothes', when I save and go back into CA the hip has changed as expected but i've lost the eye and mouth sprites?
The only change to the pipelined file in Affinity Photo...More
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Submitted by gudgibear

0

Votes
Not Reproducible
Having an issue with Cartoon Animator 4 Pipeline with Motion plugin installed, crashing midway through a project. It crashes every time, and I've resorted to saving the project after each new keyframe/motion to keep from losing my project in it's entirety. It starts crashing after 1000 frames...More
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Submitted by wavewarrior916

0

Votes
Assigned
HI Team,
I just want to change only the color of hair for g3 plus character, so i did export to Affinity studio , then after changing the color i did save (psd) ..\CT4Temp , right after that the hair color has changed but eyes is missing for character.
Thanks...More
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Submitted by creativeashok

0

Votes
Not Reproducible
Created a short (122 frames) looping animation. Character was one of Garry Pye's - Mickey the Mutt. No background. Added Mission Moves "Run(2L)" motion and stretched it to repeat several times. Rendered it at 640x480px. Crash on or just before completion. This appears to be repeatable...More
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Submitted by garylearntech

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Votes
Released
Would it be possible to have a SAVE button as well as a SAVE AS button, and also could we have an autosave feature which we can switch on or off from preferences.
I am making these suggestions as I am having multiple crashes with one particular animation I am creating and I keep having to...More
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Submitted by Macdonut

0

Votes
Active
Here's the use case. I created an animation project and half way through there was a need to push all the animation for one character (transform, motion, facial animation, etc) a few keyframes down the timeline in order to make room for the intro. I have not been able to find a way to do it...More
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Submitted by candlelight2007

0

Votes
Closed
Loop animation applied to a character (eg. walk motion) will make the character move from one point to another instead of remaining on the same spot.
I notice this problem is intermittent.
The problem makes looping a motion (eg. walk) troublesome....More
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Submitted by vepop

0

Votes
Assigned
It doesn't seem to happen every single time but frequently enough for it to be a nuisance. Sometimes - and I was unable to figure out what the scenario is - when you edit a character in the external editor the mask layer in PSD template for the eyes (Normal) turns off by itself for no apparent...More
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Submitted by candlelight2007

0

Votes
Released
This seems to be happening pretty consistently. I was building a character; more accurately I was modifying Martha character by replacing a few sprites and adding a few new ones. I did a few PSD (Affinity) round trips as I was doing some tweaks along the way and everything seemed to be working...More
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Submitted by candlelight2007

0

Votes
Active
When I work with heads that have a longer snout - especially the ones that have additional facial components that extend into the nose area like colour spots, freckles, etc - I find that masking them at higher angles (45-90 degrees) can be challenging because currently CA can only mask against...More
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Submitted by candlelight2007