Is it possible to loop a 2D motion that is applied to a character? After applying the 3D motion eg. walk. And I drag the motion to loop it. It will repeat but it jumps back to the starting position. I can not see an option to align the hips to the end of the previous cycle like we can with...More
If you apply a 3D motion to a character and it, for example, walks forward toward the camera in CA4. Export the project with the CA4 to AE plugin and import it into After Effects... The Z motion of the character is not applied, the character would just walk across the scene....More
Hi Soya Did you read my last issue raised (Issue 7487), you just sent me a link to the same page that I am already aware of. As I have already said, it takes me to a searchable online manual. I cannot see the contents, i.e. there is no index that I can see....More
Tonight I created my own cartoon hand on top of the Dummy S2 from the Bone Hand section. A tedious job, but worth it. Looks good. Except when you pick a hand in the Hand Editor that is not open but facing backwards. It looks as if the layer order is wrong. The finger parts are stacked in the...More
dans la liste des RL_Bones et celle des RL_ Images ; je n'arrive pas a voir tous les objets ensemble (pinces, fil electrique ) sur CA4. voir les photos correspondantes. Avez vous une formation ?...More
I have a character that somehow is accidentally sliding backwards and back and forth before walking correctly. This is seen in the grey dots with the green line showing the movement. I cannot seem to find where to edit this problem. When I try to delete the grey dot, my character gets deleted...More
Dear technical team for cartoon animator, I am Muhammed, I am using cartoon animator 4 pipeline, just i have an excellent suggestion, regarding importing vectors, can you add functionality for the CA4 pipeline to import the SVG vector because as you know it it standard vector extension...More
In CTA4 ,it has an option for gear location ;desk but not head mount like I see in this iclone video. Leap Motion documentation says the head mounted position is more accurate so please enable the head mount option. Thank you Tim...More