92 issues found

0

Votes
Active
When I went to go upload my custom character from Actorcore to blender, once I put my animation on my custom model he was sliding around everywhere, and his arms were inside his chest, I used AccuRIG to Rig Him, also he looked perfectly fine in the Actorcore Model/Animation Viewer but once...More
  •  4
  •  591
Submitted by asyncresearchinstitute

0

Votes
Active
Hello)
I have some problem, just installed AccuRIg and trying to use it. But no one file does not imports. And samples too. If i drag and drop files there is Popup with loading 3% and it looks like a freezing. U can't cancel it, just end task through Task manager. If i try to use button "Choose...More
  •  0
  •  437
Submitted by vashpartner

0

Votes
Active
Can you add Ability to add custom bones - weapon/armour bones etc?...More
  •  0
  •  339
Submitted by ShockEngine

0

Votes
Active
I would like to suggest that accurig has a face rigging option. It would drastically help in people's workflow and I would be the only free auto rigger that this would beavailable....More
  •  0
  •  780
Submitted by kboy7573

0

Votes
Active
Hi,
recently i created a post with the same text just with Unreal 4. I tested it now in Unreal 5 and it's the same issue.
The new UE5 skeleton has a new structure, but the UE4 Mannequin is also available. It would be amazing if there would be and export option for old and new skeleton hierachy...More
  •  3
  •  1146
Submitted by spaehling

0

Votes
Not a Bug
I'm using Accurig 1.0.5, Free version
When I try to export the rig and animation to FBX to Blender, it gets stuck at 60% in all the models... I've finally found that it's because of the naming conventions. I always use the underscore "_":
"Neanderthal_Woman_NoBonesJoined"...More
  •  1
  •  1219
Submitted by inigofrm

0

Votes
Active
Hi everyone, I'm new to Accurig and noticed that it seems to be missing settings for specific rotation angles like 15, 30, 45, 90 and more in the x, y, z axes. In order to better observe the location where the joints will be placed, I hope it will be updated as soon as possible.
Thank you for...More
  •  0
  •  431
Submitted by eliteforcevn

0

Votes
Not a Bug
1. Open AccuRig and rig character
2. export rigged character with "unreal" in exporter
3. open maya and import character...More
  •  0
  •  485
Submitted by spaehling

0

Votes
Not a Bug
1. open AccuRig and Rig Character
2. export it to "Unreal"
3. import character onto UE Mannequin (UE4 testet)...More
  •  2
  •  926
Submitted by spaehling

0

Votes
Not a Bug
1. Run character thorugh accu rig
2. Export it (I used Maya in this case)
3. Open it in Maya...More
  •  0
  •  541
Submitted by spaehling
1 ... 23456 7 8910