In Maya, when you bring a FBX (maya template) from AccuRig the geo is rotated forward if its 180 cm or more (6 ft or more). If it is 2 cm (tiny), then the object is NOT rotated forward but you can see that the skeleton is rotated -90 and It also generates v_none for every geo you use in the...More
I downloaded the rigged character following your tutorial and tried to import it into Maya. it pops out a warning window every time, saying: The FBX plug-in has detected Non-uniform scaling values. The following nodes (or their parents) have non-standard Maya scaling inheritance (RSrs). The...More
Hi, I am having trouble uploading my 3D model into AccuRig. I created the model in TinkcerCad and exported as an .obj file. Also, the model has an an A-pose 1 stance. Can you please help me figure out what I am doing wrong?...More
The main top Menu is slow and laggy. It shows with half second delay and rolling over with mouse cursor feels delayed. Please consider changing it to regular system menu that works as expected....More
I have a character with embedded texture taken from here: https://www.turbosquid.com/3d-models/3d-model-cartoon-hero-dog/968273 imported into Accurig 1.2.1 I can rigg it but despite of any export to FBX options I have selected (I have tried all the available format combinations) the exported...More
Actorcore inventory site is not providing animation file of that particular motion in motion folder while downloading from inventory.Please resolve this issue asap....More
Hey I have the following problem. I export a character from Blender as FBX that has Vertex colors. After rigging in Accurig and importing again all the Vertex color information is gone....More