51 issues found

1

Votes
Active
Frankly it's kind of wild to me that this isn't an option by default but please add a delete button to ActorCore so I can delete unneeded/unneccessary models from the system when done with them. I've uploaded models for testing purposes and have no intention of actually using them in production...More
  •  0
  •  357
Submitted by john.obrien77

0

Votes
Active
Hello
I wanted to make a request to your powerful team
Please also produce the mockup of the horse rider and sword in hand animation...More
  •  0
  •  420
Submitted by sitesazy.com

0

Votes
Active
Can you add Ability to add custom bones - weapon/armour bones etc?...More
  •  0
  •  351
Submitted by ShockEngine

1

Votes
Active
Will be nice to increase the maximum polycount ,specially for Zbrush posing transpose master).
Blender accept more heavy meshes for rigging...More
  •  0
  •  509
Submitted by Sylus

0

Votes
Active
I would like to suggest that accurig has a face rigging option. It would drastically help in people's workflow and I would be the only free auto rigger that this would beavailable....More
  •  0
  •  791
Submitted by kboy7573

1

Votes
Active
Would be nice to be able to rig creatures such as quadrupeds or spiders.
Perhaps a new version when your talented engineers can make it happen.
I own horses and have always looked for the ability to use the tool to quickly rig a horse character....More
  •  0
  •  604
Submitted by hivoltage0

1

Votes
Active
As I use it mostly for game development especiately mobile/VR, the rig is quite complex. I would appreciate if there will be some toggles or something similar to hand fingers, where you can select 0. These are the areas that I think could be simplified:
Foot fingers - add option to have just...More
  •  0
  •  341
Submitted by klementmartin

1

Votes
Active
Hey,
like in any other Reallusion Software, it would be also amazing for this software, if there would be a button to just export the Character + Rig without any textures.
On my hole workflow pipeline, the textures are allready in a seperate folder. I don't understand, why we should transfer...More
  •  0
  •  383
Submitted by spaehling

0

Votes
Active
being able to view mesh when placing guides would be great.
when the custom model has specific topology on knees and elbows it would be great to easily see it...More
  •  0
  •  343
Submitted by jamie3d

0

Votes
Active
It would be great if we had an option to just rig one body part such as hands. Right now if you import an FBX, it forces you into full character rig mode. Thank you : )...More
  •  0
  •  416
Submitted by alizohaibyt