39 issues found

0

Votes
Not Reproducible
When importing characters nothing happens in version 1.3.9. Everything worked correctly in previous versions but now I can't roll back....More
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Submitted by stefanoderoia

2

Votes
Active
I import an A-pose mesh, after some operations, the export is a T-pose, is this the version limit? I want the bind pose of the exported character to remain unchanged....More
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Submitted by 807110963

0

Votes
Active
When I went to go upload my custom character from Actorcore to blender, once I put my animation on my custom model he was sliding around everywhere, and his arms were inside his chest, I used AccuRIG to Rig Him, also he looked perfectly fine in the Actorcore Model/Animation Viewer but once...More
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Submitted by asyncresearchinstitute

0

Votes
Active
Please watch the movie in zip file....More
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Submitted by motion_889456

0

Votes
Active
Request for new characters
I kindly request you to prepare new characters depicting clergymen from different religions:
Character 1: A Roman Catholic priest wearing a black soutane (cassock) ....More
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Submitted by LimitedCreation

1

Votes
Active
I'm surprised at the lack of female motion packs. For every male action, there should be a parallel female action, unless it's specifically gender-related (like a woman lifting her breast to look at her abs, or a man fixing his pants so they don't ride up so high). I need female solder movements...More
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Submitted by zancoisrice

0

Votes
Not a Bug
1. Open the AccuRIG app
2. Rig your character
3. Check Animation...More
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Submitted by harry.kunz0

2

Votes
Active
hello
I think it would be a great addition to your motions packs if you record, human daily routines, like:
sleeping, (and sleeping movements), waking up, brushing teeth or hair, showering , looking at mirror...More
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Submitted by ar.sardar

0

Votes
Released
I have rigged a custom character in AccuRIG and used Pose Offsets to fine tune the character rig. When I upload the character to Actor Core and export Motions with the Unreal Engine profile, if I import them in UE5 animations have the original pose instead of the one that I fine tuned with...More
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Submitted by osurfer3

1

Votes
Active
I'm exploring the new AccuRIG and there are some maniability matters I'd like to address:
- It would be much easier to have a middle line to which we can snap the joints for the bones that need to be right in the middle like in mixamo (head/neck/groin/pelvis ...etc). Side bones are mirrored...More
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Submitted by indigowizard.contact
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