There's a normal sized human model, and after I use AccuRIG to rig the model, export as a fbx file, it become 100 times smaller than the normal size when I import it to Unity. So I enlarged the normal sized model to 100 times bigger, and do the same thing as before, the size become normal,...More
Bug steps : 1. uploaded a.fbx (made in autodesk maya) 2. followed the rigged steps and try to export with settings Character only, Unreal Engine 5.6, texture size original and not embed texture...More
I am trying to download the skinned asset with the original pose that I uploaded it with and the A pose option is not lining up with the original pose. This is making is impossible to transfer weights in unreal to the original skeletal mesh....More
The Pad prop in the actor core collection under devices (looks like an ipad), does not download. I have tried a different browser, turned off protection settings, tried downloading it from different pages on your website, tried different prop download settings on the popup etc but nothing works...More
Suddenly Accurig started giving me this white box issue. I reinstalled it and updated my GPU drivers but nothing helped. Steps to reproduce -> Install and open Accurig Result - A white box appears that doesn't go away and won't let you use the application...More
Steps to Reproduce: 1. Created a character in Maya, fully UV'd (I've tested with multiple UV sets and a single UV set) 2. Go through the rigging process (I did 3 chain fingers)...More
After rigging all the color vertex information seems to be lost how we can keep them ? this tool is interesting but if cannot save color of my character i cannot use it Thanks you...More
Hello, I did make sure my system clock is set to automatic. I receive an error when trying to upload my character to ActorCore. I have tried with my own model and with just using the sample model Craig. With the sample model Craig, I just click through to test, and try to upload the model....More