Votes
0
Product:
Character Creator 5
Version:
5.07
Status:
Not Reproducible
Issue 12577
Some DAZ characters import with strange normal maps
I went through the recent tutorial about exporting Xeno Girl from DAZ Studio and importing it into CC5. I created the fbx and 3 different obj files as instructed, put them in the correct places in the Transformer and it worked as shown.
I then exported and imported 2 other DAZ characters, Dain 8, which worked as it should have, and Joel 8, which imported with strangely colored normal maps.
I noticed that the Daz normal maps were tif files instead of jpg, so I used Affinity photo to convert them into jpgs, then swapped them out in Daz, then re exported the fbx and obj files. The normals were still the same strange colors.
I then used an ini with the jpg normals and CC5 crashed during import.
What would cause these normal maps to turn out so off color?
OS: Windows 11
Attachment:
  • 2026-04-30_11-53-42.png
  • 2026-04-30_11-13-18.png
  • 2026-04-30_11-13-42.png
  • 2026-04-30_11-13-58.png
  •  7
  •  164
Submitted byAncientWire
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COMMENTS (7)
AncientWire
Private Comment
Feedback Tracker Admin
Hi AncientWire,

I have got it.Thanks.I also need the fbx texture as your first picture, and please capture a picture about "Assset Import Status Report" panel.If you use "Texture Profile", please provide the ini file to me. Thank you.

Molly
Reallusion
Attachment:
  • Screenshot_6.jpg
Feedback Tracker Admin
Hi AncientWire,

Can you provide your Daz fbx file to help us identify the problem?Please attach the file in your next comment. If the file size is larger than 10MB, you can use cloud services such as Google Drive, Dropbox or OneDrive to make the files available to us and put the link in your comment. You can use Private Comment if you want to keep it private.

Your help is highly appreciated.

Molly
Reallusion
Attachment:
  • Screenshot_6.png
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