Feature Request: Morph Correction for Blender-Imported Humanoids in CC5
Hello Reallusion Support Team,
I would like to formally request the addition of Morph Correction support for humanoid characters imported from Blender into Character Creator 5.
At the moment, I understand this option is limited to native CC5 characters. However, for users who rely on Blender as part of a professional character-creation pipeline, morph correction is a core requirement, not a convenience.
Enabling this feature for imported humanoids would: • Improve deformation quality • Prevent production bottlenecks • Significantly enhance CC5’s interoperability with external modeling tools
As a CC5 and iClone 8 user, this limitation is currently impacting my workflow efficiency, and having this option available would make a substantial difference in real production scenarios.
I believe adding morph correction support for imported humanoids would be a valuable and logical enhancement to CC5, and I hope the development team will consider it for a future update.
Thank you for your time and consideration.
Best regards, Agustin Character Creator 5 & iClone 8 User