Votes
16
Product:
Character Creator 3
Version:
3.3
Status:
Active
Issue 7212
Missing Corresponding Displacement maps of scars, tendons, wrinkles, pores, burns etc - Unsatisfied Purchase.
Hi Devs, even though I like the direction of the SkinGen Premium but overall I'm not happy with my purchase.. it could be way better than it is using displacement.

I know from experience in order to create the bumpy look with normal maps that you need to have a hi & low poly version of the model in order to create the normal maps but this is also the same method to create the corresponding displacement maps -Since you have the project files to create the normal maps, the displacement could/should be made available. Maybe you have to first program the ovrride for the displacement channel?

I consider displacement maps equally essential and I thought they would of been provided with the purchase. The characters I create are often larger and non human and would benefit from displacement especially with masking options they could blend into each other. The displacement channel by default would simply need an override to display combined displacement maps in the channel when the SkinGen is loaded.

Things like scars, neck and hand tendons, viens, wrinkles, pores etc could be far more realistic using displacement maps and are urgently needed.

If you can do this AND PLEASE DO, this would be a game changer for your SkinGen Premium. I really don't understand why it wasn't added.. maybe you ran out of dev time for the release? I hope you add/update it soon, thank you for what you've done so far.

Lastly If people choose to add displacement, perhaps it's set automatically enable smooth mesh by subdivision if it needs extra geometry in order to keep the UV groups from separating.
OS: Windows 10
  •  12
  •  1754
Submitted byAscensi
12 3
COMMENTS (12)
Ascensi
It's also really frustrating when you realize the potential of this that we can make our own displacement, normals and color maps and "quickly"
add them to our characters if we wanted to go non human but additionally other developers could expand the line creating custom skingen content packs with displacement.

Even a quick Reallusion update with displacement channel and a slot for masking would help tremendously.. time is money & fun.. if Reallusion doesn't have the manpower to convert all the assets at least add a quick update for displacement mixing so other content developers can make SkinGen content
cytoo
To be honest, I expected displacement maps as well - the results are really good even without them, but still more than a pity.
Games don't interest me, I usually render short clips and outside of games displacement is kind of standard.
It would be great if you could give us a preview if this is planned. We would be very happy about it.
12 3