I've tested this successfully but it does not align with the documentation:
kUvOffset [OUT] uv offset - RLPy.RVector2f
kUvTile [OUT] uv tile - RLPy.RVector2f
fUvRotate [OUT] uv rotate - float
Is that going to change in future or stay like that? Is the out parameter uv_rotate used for something?
Thanks for your help.
About GetAVData API how to get uvrotate, you need to get from the value returned.
As below code:
return_values = material_component.GetUvData(mesh_name, material_name, texture_channel, uv_offset, uv_tile, uv_rotate)
uv_rotate = return_values  # this is the uv rotate value returned
And thank you for pointing out that the AddUvDataKey function description in our API documentation is wrong.
You are going to edit a submitted issue. This issue will be changed to private draft mode until you click submit again. Are you sure?