Votes
5
Product:
3DXchange 6
Version:
6.51
Status:
Duplicate
Issue 644
Daz Extension does not map
After importing a DAZ Genesis 3 (or 2) character into 3DXchange I am able to convert the character to non-standard fine (following this video https://www.youtube.com/watch?v=D3iS164uTgc).

However, while all the morphs come over to 3DXchange, none are "Set" in the Expression Editor (except for the head and eye movements that 3DXchange creates automatically). I have to manually Set all Visemes, Muscles, etc.

Steps to reproduce
1. Add Genesis3_Female_iCloneFaceKey.duf to Genesis 3 character in DAZ Studio 4.9
2. Export DAZ FBX (including Figures, Morphs, and animations)
3. Import FBX into 3DXchange
4. Convert to non-standard
5. Open in Expression Editor and attempt to check Visemes, Muscles, etc.

Expected outcome
1. All morphs are applied to character

Actual Outcome
1. Visemes, Jaw, Muscles morphs are not applied in Expression editor
OS: Windows 10
  •  9
  •  5852
Bug
Submitted bygorbett
1 2
COMMENTS (9)
jake.mandile
Hi,

I have the exact same issue.  Please fix this.  This is why I bought the product.

Jake
kybax200
Same problem and Reallusion has yet to provide a fix of any kind. Really frustrated :(
blindman
I have the same problem , with the additional problem with the facekey files.
Plus the same fault exists with 3DXchange 5.5

###
I have the latest versions/ updates for the used products

Process converting genesis 2 to iclone through  IC 3DX 6 pipeline

Dragging the IcloneFaceKey files for ( Genesis2_Female_iCloneFaceKey.DUF ) or (Genesis2_Male_iCloneFaceKey.DUF)  onto thier respective characters does not give the result shown in the Iclone video, for the "Edit Morph Export Rules tab in the FBX export dialogue. The example showed the Genesis2_Male_ICloneFaceKey file being dragged onto the G2 male in Daz Studio with the resulting Edit Morph Export Rules tab showing rule 0  match "Genesis2Male" action Ignore.
However it doesnt matter which facekey file I drag in onto any G2 character the match is always for "Genesis1" 
During the import into 3DXchange 6 all the right dialogues appear, however although the morph list is populated the "Jaw" "Viseme" and "Muscle" have not been mapped as shown in the video, which means they have to be done manually. 
As far as I can tell I have done everything as per the tutorial video ?????
##
m_koshi
I am also sure the same problem。
1 2