Votes
0
Product:
iClone 8
Version:
8.4
Status:
Active
Issue 11060
Cloth stretching's issue bug
Dear iClone Tech Support Team,

I hope this message finds you well. I am writing to seek assistance with a persistent issue I've been encountering regarding cloth stretching when enabling physics in iClone.

I have diligently attempted various troubleshooting steps to address the problem, including:

Adjusted Cloth Settings: Experimented with parameters such as "Stretch Stiffness" and "Compression Stiffness" under the "Physics" tab in the "Modify" panel to control cloth flexibility.

Checked Collision Settings: Ensured that collision settings are properly configured to prevent cloth intersection with the character's body.

Refined Mesh and Weight Map: Verified the accuracy of the cloth mesh and weight map to represent cloth movement with the character's body.

Increased Cloth Resolution: Attempted to resolve the issue by increasing the resolution of the cloth.

Adjusted Simulation Settings: Experimented with gravity, wind, and damping settings to find a balance that minimizes stretching.

Used Cloth Layer: Employed the Cloth Layer feature to isolate physics simulation to specific parts of the character's attire.

Checked Character Rigging: Ensured the character's rigging is sound, as flawed rigging may contribute to unexpected stretching.

Updated Software: Confirmed that I am using the latest version of iClone to rule out potential issues addressed in software updates.

Despite these efforts, the cloth stretching issue persists. For a clearer understanding of the problem, I have attached a video that demonstrates the issue.

https://youtu.be/e4F1yYUCyoM

I would greatly appreciate your expertise and guidance in resolving this matter. Any insights, suggestions, or steps you could provide to overcome this challenge would be immensely helpful.

Thank you for your time and support.
OS: Windows 10
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Submitted bymegaoutput
1
COMMENTS (3)
Feedback Tracker Admin
Hi,

1. The UV split line is just opened on both sides of the clothes (you can see the position of the stretching in the video), causing you to not connect the weight when drawing the Weight Map.
2. When drawing the Weight Map, the part was not drawn to the weight.

It is recommended that you should re-unwrap the UV of the clothes and place the seams on the back of the clothes. The reason is that the momentum of this part is relatively small, maybe you can avoid this problem.


Soya
Reallusion
megaoutput
I watch both of them but they do not address the issue of the cloth acting weird at seems
Feedback Tracker Admin
Hi,

There are two tutorials for your reference:

Creating Collision Shapes & Soft Cloth for Humanoid Characters - Reallusion Courses
https://courses.reallusion.com/home/character-creator/cloth-and-outfits?v=character-creator-4-tutorial-creating-collision-shapes-and-soft-cloth-for-humanoid-characters

Soft Physics for Cloth & Hair - Reallusion Courses
https://courses.reallusion.com/home/character-creator/cloth-and-outfits?v=iclone-8-and-cc4-tutorial-soft-physics-for-cloth-and-hair


Soya
Reallusion
1