Votes
0
Product:
iClone 8
Version:
8.63
Status:
Not a Bug
Issue 12303
Cant send a character through in live link UE5.3. Crashes every time
.Send character using livelink in Iclone. I have the character on a Subd 1
. Sends fine through iclone
. Importing into U5.3 crashes every time



LoginId:06b98b4443d8370692889d911d402b60
EpicAccountId:25ea03d408a24f46a5f715011fbfe94b

Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:C:\Program Files\Epic Games\UE_5.3\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 771] Array index out of bounds: 2 from an array of size 2

UnrealEditor_RLPlugin!FRLPluginModule::ProcessMaterialInstanceConstant() [C:\Code\Unreal\CCAutoScriptForUnreal\Auto Setup 1.38 For Unreal 5.3\Plugins\RLPlugin\HostProject\Plugins\RLPlugin\Source\RLPlugin\Private\RLPlugin.cpp:2818]
UnrealEditor_RLPlugin!FRLPluginModule::AssignMaterialInstanceJson() [C:\Code\Unreal\CCAutoScriptForUnreal\Auto Setup 1.38 For Unreal 5.3\Plugins\RLPlugin\HostProject\Plugins\RLPlugin\Source\RLPlugin\Private\RLPlugin.cpp:3312]
UnrealEditor_RLPlugin!FRLPluginModule::AutoSetup() [C:\Code\Unreal\CCAutoScriptForUnreal\Auto Setup 1.38 For Unreal 5.3\Plugins\RLPlugin\HostProject\Plugins\RLPlugin\Source\RLPlugin\Private\RLPlugin.cpp:861]
UnrealEditor_RLPlugin!UCCFbxFactory::FactoryCreateFile() [C:\Code\Unreal\CCAutoScriptForUnreal\Auto Setup 1.38 For Unreal 5.3\Plugins\RLPlugin\HostProject\Plugins\RLPlugin\Source\RLPlugin\Private\CCFbxFactory.cpp:310]
UnrealEditor_UnrealEd
UnrealEditor_AssetTools
UnrealEditor_AssetTools
UnrealEditor_RLLiveLink!FRLLiveLinkModule::ImportFbxByJson() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\RLLiveLink\Source\RLLiveLink\Private\RLLiveLink.cpp:4103]
UnrealEditor_RLLiveLink!FRLLiveLinkModule::ProcessObjectData() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\RLLiveLink\Source\RLLiveLink\Private\RLLiveLink.cpp:674]
UnrealEditor_RLLiveLink!`FRLLiveLinkModule::HandleReceivedData'::`9'::<lambda_1>::operator()() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\RLLiveLink\Source\RLLiveLink\Private\RLLiveLink.cpp:361]
UnrealEditor_RLLiveLink!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(void),0> >::ExecuteTask() [D:\RocketSync\5.3.0-27405482+++UE5+Release-5.3\Working\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1265]
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Engine
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll
OS: Windows 11
  •  1
  •  203
Submitted byjehad_101778
1
COMMENTS (1)
Feedback Tracker Admin
Hi jehad_101778

Currently, if you’d like to use HD characters with Live Link or Auto Setup, the minimum supported Unreal Engine version is 5.4.
This means you’ll also need to update your Auto Setup and related components accordingly.

At the moment, our supported range is UE 5.4 to 5.6.

However, if you’re not using HD characters, you can still continue using the older versions of Unreal Engine with Live Link as usual.

Just to clarify — HD characters refer to those that have been processed with the Subdivide feature in Character Creator.

Please let us know if this information resolves your concern.

Kayla 
Reallusion
1