When exporting a character through 3DXchange, it seems to rename the BlendShapes and this is visible in Unity. It is a huge problem for us, because it doesn't recognize the BlendShape animations. We wish to use 3DXchange because we have a ton of animations.
Besides, we use Maya to customize and optimize the character (of course, without breaking the Blend Shape connections). However, because of the renaming Unity can't read the animations from of FBX to project on the other.
Why does this happen / how can we solve this? Please take a look at our screenshots of how the names differ after the pipeline.
3DXchange renames Blend Shapes article post is good. I have read many similar articles but this one is quite well. Read https://freecodesmarket.com/ is one of the best reading blogs in our country.
What a interesting video game Junction is this. As we all know about robox and how to play but if anyone still searching where to play and get this game without download or free https://robloxrobuxgeneratorfree.com then start following this as soon as possible.
Feedback Tracker Admin
Thank you for your feedback.
3DXchange rename BlendShape，but the BlendShape animation can be used when keying vaule. About Maya issue，please capture a screen video about this issue, put it on the YouTube, and add the link in your next comment.
Your help is highly appreciated.
You are going to edit a submitted issue. This issue will be changed to private draft mode until you click submit again. Are you sure?