If I export a character from Character Creator, import it into Max with the CC Auto Setup, and apply an ActorCore animation to it (via FBX import), everything works fine.
If I export a character from Character Creator, import it into Max, and rig it with a CAT rig using the CC Auto Setup, everything works fine.
HOWEVER, if I try to apply an ActorCore animation to that CAT rig (with Max’s Capture Animation tool) I get some serious problems in the arms.
Small update: Before hitting Capture Animation button on the Capture Animation dialog, you can rotate the pivots of the incoming Clavicles and Upper Arm bones -90º on the Y axis, and that will make the skinning work properly -but that messes up the animation.
Also, the toe bones need to be rotated as well, 180º, but the animation doesn't really rely on those.
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