From Template Map to final design
The below images are from Kyle_Hoodie & Baggy.
 
    Template Map
   

Outer body garment mesh texture template

The Minimum Bleed Area in the UV reference image indicates you where to paste and fully overlap your cloth onto it. This can prevent the result from image-distortion at the side seam of the outfit.

The edges of the same color contour lines will be sewed together in Viewport.

 
 
 
    Opacity Map
   

Make transparency and cut-out effects from grayscale images.

The black part will get cut out; the white part will be fully displayed; the gray values determine the transparency (alpha) level of the object.

Black = hide cloth
White = show cloth
% of Gray = sheer cloth

How the map works with the Template Map.

     
   
 
 
    Diffuse Map
   

Add texture and graphic design to clothing.

 
When you are familiar with basic Template Map, you can start making your own clothing.
Please go to "How to use Template Images to model clothing?".
 

 

 
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