Iray rendering allows for the creation of state-of-the-art workflow with access to photo-realistic and physically based rendering technology by simulating real-world physical behaviors of light and materials. The Iray implementation in Character Creator and iClone comes with a collection of easy-to-apply materials that do not require the user to have in-depth knowledge in CGI techniques, thanks to its material and light auto-conversion workflow and a vast material library.
High Performance and Realistic Visuals
NVIDIA MATERIAL DEFINITION LANGUAGE
Interactive mode yields high-speed realistic rendering that can handle most naturalistic visuals including metallic surfaces and subsurface scattering. Photo-real mode goes a step beyond with advanced effects like caustics, reflections, refractions and complex global illumination at the expense of time. More >
Iray provides a full range of lighting techniques including High Dynamic Range Image-based Lighting, emissive materials, physically based Sun and Sky. At the fundamental level, common directional, point, and spotlight systems can be easily converted from iClone light props.
Image-based Lighting (IBL) is a 3D rendering technique that uses High Dynamic Range (HDR) images to provide 3D scenes with highly-detailed, real-world lighting. You can synchronize sky textures to IBL images, create your own IBL maps from 3D scenes, and then blend and animate them to achieve dynamic lighting effects.
Mesh Light for Iray is a highly versatile lighting system defined by emissive materials from scene objects. Emissive materials emit light across their surface area. They contribute to bounce lighting in your scene and the associated properties such as color and intensity can be changed using iClone glow maps.
Iray for iClone plugin translates cameras directly into Iray while retaining key attributes such as positioning, aspect ratio, depth of field (DOF) and FOV. Realistic camera effects can be achieved with a combination of Iray tone mapping, white balance, bloom, exposure value (EV), and render passes.
* Motion Blur is not supported in the current version of Iray.