A constrained rigid body that targets another physics object can also be a target of other rigid bodies as well. In this situation, you are able to create chain-like rigid body groups and allow each element in the group to animate respectively according to the constraint settings that are applied to it.
In the following example, a cylinder is applied to create the power of rolling, and the chained pieces of the roller blind will pulled and roll up around the cylinder.
button and apply a
Hinge constraint to the object
(Please refer to The
Basic Workflow of Using Constraint section for more information).
tool, turn on the Gizmo
(Shortcut: Ctrl + Q) mode. Make sure the pivot point of the board is set to the back-top of itself.
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Turn on the gizmo to make sure the rotation direction is correct. You may need to adjust the direction of the object's pivot point. |
button and pick the cylinder so that the board is constrained to the cylinder.
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Each duplicated board is initially constrained with the cylinder as the target. |
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Each duplicated board shouldn't be constrained with the cylinder as the target. |
Change the target to the board right above it. |
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The roller blind rolls up. |
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