Producing a Custom Pose or a Key-frame Motion (New for 5)

The Key-frame Motion is the traditional method for creating motions for a character. You need to set different keys in different time frames. The interpolation between two keys, which is also called "transition", will also be auto-produced. It is time consuming and the animation may need to be fine-tuned, repeatedly.

Producing a Custom Pose

  1. Select a character.
  2. Go to Animation >> Motion, and click the Edit Motion Layer button in the Modify panel.
  3. Set a motion key by editing the effector points in the dummy pane. Please refer to the Using the Edit Motion Layer Panel section for more information.

Producing a Key-frame Motion

When you are familiar with the usage of setting one motion layer key in a certain time frame, then you can go to another time frame to set more motion layer keys, which can produce so-called key-frame motions. The transition between two keys will be auto-generated by iClone.

  1. Set a pose in a time frame.
  2. Go to another time frame and set again another motion layer key.

    Setting another motion layer key.

    The motion layer keys in the tracks.

  3. The in-between animation is automatically generated.

    Key-frame animation is auto-generated.

  4. You are able to right-click on the keys in the Motion Layer main track and select a transition curve to vary the transition speed between two adjacent motion layer keys.

    The Ease In curve is applied.

  5. Optionally, you may right-click on the later key in the sub-track under the Motion Layer main track, and select a transition curve to vary the transition speed between two adjacent keys. This is very useful if you want each body part to move in a non synchronized way.