iClone is dedicated to strengthening the real-time visual quality of rendering. Utilizing PBR (Physically-based Rendering) dynamic material content and VXGI Global Illumination that turns normal 3D scenes into a photo-realistic worlds through Image-based Lighting. In iClone, we provide Lens Flares, Mirror Plane Shader and Motion Blur to simulate the look of how the real world is processed through human eyes and camera lenses.
iClone introduces PBR as the new real-time renderer for iClone users. Not only does it deliver amazingly realistic visuals, but it also serves as the new material content standard that helps to maintain a consistent look between iClone, 3D game engines, and popular PBR design applications like Substance Painter.
Emissive materials are the secret elixir of professional lighting. While they previously could only be achieved through an offline renderer, iClone destroys that barrier by allowing you to use glow maps, particles, dynamic images and video as light sources… all in real-time! You have to see it to believe it!