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*Content License FAQHQ Interactive Vehicles - Supercar
This package provides an interactive and fully customizable supercar with PBR textures, optimized meshes and optimized texture maps in order to ensure the best performance in real time animations while keeping a high level of realism.
Linked materials and optimized UV maps allow you to change the color of the vehicle and the interior leather, (including seats), in one single operation, providing infinite variations in color and texture.
The pack includes
10 color variations of the fully customizable interactive Supercar.
1 Toolbox switcher Dummy to de-activate or to activate the Bullet Physics engine in the car
28 Material Plus for the bodywork, interior and rims.
Special Features included
- Doors, hood and trunk can be opened allowing access to the vehicle’s interior.
- PhysX Toolbox controller to drive the vehicle over iClone terrains while recording the motions.
- Attached sub-props allowing independent animations for:
- Emissive light materials to illuminate the scene. (iClone Global Illumination must be active).
- Embedded LUA scripts to:
- Fully customizable Bodywork colors in one single step using iClone’s Material Editor
- Fully customizable Interior colors in one single step using iClone’s Material Editor
- Independent editable textures for screens and plates for an easy customization
- Seatbelts with morphs allowing to adjust them to the driver’s size.
*Also exist in Right Side Steering Wheel version*
The model and its animations can be exported to Unreal engine via FBX file and Reallusion Autosetup, or via Reallusion Livelink. Similarly, the model and its animations can be exported to Nvidia Omniverse via USD file.
For iClone 7.93 and above and Character Creator 3.44 and above – (Fully Compatible with any iClone 8 and Character Creator 4 versions)
The standard license allows you to export and use this model in your commercial projects like video games or animated movies.