Dear Reallusion team, The option in the face puppet motion tool to record it at 50% speed no longer works. Currently the only way to work around this issue is to set the timeline speed to a lower speed. I always record animations at a lower speed, so this is an essential option for me. Best...More
Nach dem letztem iClone- Update auf 8.21 gibt es Probleme beim Rendern. Das hatte ich noch nie. Wenn der Renderbalken 95 % erreicht, entsteht eine hohe Auslastung des Arbeitsspeichers bis zu 97 % und das Programm stürzt sogar ab. Mir ist aufgefallen, daß das immer passiert, wenn im Projekt...More
Morphs based on Joint rotation or Pose. A plugin existed in the past but it won't come back for Iclone 8. It is super useful to fix poses, add muscle deformations, etc etc...More
Although the "Smooth" options from the Lip Options window work within the iClone Timeline itself, they do get applied to MotionPlus files that are saved via Collect Clip. Although the Lip Option settings will be in the saved clip, the Smoothing will be completely ignored. After adding a Viseme...More
I have TICKET OPEN AND I NEED THIS RESOVLED NOW !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!, A few months ago I purchased CC4 and returned it , after doing some research I ended repurchasing CC4, iClone and Cartoon creator cost me over 1,500 bucks now I cant even install none of the software...More
(I submitted this previously but the ticket was marked "Not reproduceable" and it seems to be stuck there, even though I added additional information). When I hit the "timeline" button, the timeline window doesn't open. The only way to get the timeline window to open is to go to workspace...More
Hello, A character created in Character Creator and animated in iClone is transferred to Blender for rendering (exporting via plugin or as an FBX file has the same effect). I'm using the latest versions of iClone 8, Character Creator 5, and Blender 5.01 with the latest plugin for Blender...More
The system needs support for layers for expressions like it has for body motion so that animation can be built incrementally using keyframes (Face Key) and Face Puppet (or Mo-Cap). As it is, if you attempt to do Face Puppet "over the top of" a clip based on keyframes (from Face Key), the...More
as mentioned in title, reset motion pivot causes a glitched frame on animations that rotate - I cant find a way to fix this? i think it's because the actor rotates to 360 degrees and all keyframes from that point are at 360 so when you reset pivot it resets the rotation back to 0 causing the...More
Camera mesh representation in the scene is great while working but it would be helpful to exclude them when rendering. I cant think of much scenarios when you would want them to be visible but in that case It could be an option in the render settings while not rendering them would be the default...More