Applying an animation or pose to a character in iClone 8 causes a LONG "Updating Scene..." overlay to appear that temporarily blocks use of the application. This lengthy pause did not occur in iClone 7 and is a severe downgrade in iClone 8 to have to wait 10-20 seconds every time you apply...More
Currently, iClone 8’s Animation Layer system primarily functions in an additive manner where the top layer either overrides or accumulates over the base animation. However, in software like Autodesk MotionBuilder, animation layers offer multiple blending modes that allow for more flexible and...More
Genitalia for characters should be good as well, because on my busness i use taht to survive. And I have right to get this too. Freedom; we are not living in dictator ship era. I would like this software to be more heterogeneous, that there are tools to meet the needs. because it would be the...More
Steps to reproduce: Create a character wearing 'Scrub Pants' and try and export the character to USD. The message shown says 'The following content item is not listed in the Marketplace yet'. I had to delete every element in my scene until I determine the missing item was on the character...More
There are so many crashes (return back to Windows without messages or warnings) that a backup before any manipulation (merge, flatten, the last one I was just scrubbing a clip with an audio file attached!) is always necessary. So a quick save, I mean without the 3 secondes needed to create...More
Look-at feature will not bake down eyes. It seems to bake down the head and body, but not the eyes. I have tried all ways of baking, I tried exporting a MotionPlus file, I tried "Flatten All Motion With Constraints" and I also tried dragging and dropping my character, and selecting "Bake...More
I'm desperate for another, larger mini viewport that might even show lighting correctly! Give me anything instead of what we have now. A bigger size at least!! I've been working on three monitors for decades and still the 'mini' [well named] viewport is like a postage stamp. After all of...More
I know 100k sounds like a lot, but I'm using this with Unreal Live Link. This is not a huge number when dealing with Unreal. Description: If you create an animation on an object with a location (x,y,or z) value greater than 100,000 and attempt to modify the curve, the curve will flatten...More