1130 issues found

0

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I'm not sure if anyone else is having this problem but every time I try to export an animation all of my textures are being deleted off my models and scene so the project is blank, I've even tried lowing the resalusion andf still the same issue, this has never happened to be me before
(I've...More
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Submitted by gamerretra

2

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Active
Expand the channel to be able to show: Position, Rotation, Scale...More
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Submitted by cailoret2

0

Votes
Closed
I have not used iClone in a very long time. I created a starting pose for a character at keyframe 0 and then another similar pose at keyframe 27. Nothing happens between keyframe 0 and keyframe 26. First at keyframe 27 the pose changes. Why is there no gradual transition between the keyframes...More
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Bug
Submitted by roger4038_039037

1

Votes
Active
if a mesh has Vertex colors from blender /sketchfab /zbrush are not imported in ic8 neither cc4...More
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Submitted by ahingel

1

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Active
so there are times I import 3D environments I made outside of iClone, but when imported even though all the textures are embedded in the FBA files, iClone imports them without the textures on and I have to texture all over again which takes a very long time, so maybe to save time if FBX fines...More
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Submitted by All Star X-Tra

0

Votes
Not Reproducible
Hi,
I've upgraded to the latest version of iClone 8.21 and it giving me lots of problems including the following.
1. GPU fans are constantly firing up and spinning even for the most basic of tasks. I have an Nvidia RTX-3090 24GB. So, there is no way it should be spinning like this. It was...More
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Submitted by AidemIndi

0

Votes
Active
When you drag an MI folder to the plugin, it by default renders the frames inside the MiResources folder. iClone sets it one directory higher. This is better and neater.
I wish that I could set a separate render output folder in iClone, like I can from the plugin. This way, I can export the...More
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Submitted by Jeffster The Mighty

1

Votes
Active
Hi, I am editing mocap data using iClone 8. However, I feel that the iClone Graph Editor still has limitations when it comes to adjusting the timing of specific parts of a motion.
I hope that iClone 8 introduces features similar to Maya's 'Curve Sculpting Tool' and 'New Key Scaling Widget...More
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Submitted by ufomagic94

1

Votes
Assigned
I know 100k sounds like a lot, but I'm using this with Unreal Live Link. This is not a huge number when dealing with Unreal.
Description:
If you create an animation on an object with a location (x,y,or z) value greater than 100,000 and attempt to modify the curve, the curve will flatten...More
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Submitted by james978

2

Votes
Active
Could you also make the pose mixer to work with motions too? not just single poses
So we can mix and mask just the hands for example from another motion
or if we could add another motion on an animation layer and mask it from there?...More
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Submitted by ahingel