Hello, how can I use the features of the Motion Director in Unreal Engine 5 ? The MD is great but I try to transfer the motions to UE but it doesn´t work....More
Used Scan Reality Character in CC5 and upgraded mesh to Level 2 then sent to Iclone ( 8.60 ). Import was correct withe new HD mesh. SAVED CHARACTER...More
Selecting the Project Track to Insert Frames in the Project will insert frames, but only one Track (not sure related to which logic) is shifted after the cursor position. All other tracks are not moved, which makes the feature unusable. The exact same operation works as expected in IClone...More
Hello Reallusion Team, I'm an active developer and creator within Decentraland and would like to suggest features that could greatly improve the workflow between Character Creator/iClone and Decentraland (DCL). With the growing demand for metaverse-ready assets, native support for DCL inside...More
When I import a Iclone/cc character and rig with UE control rig the right hand fingers are not correct . Only in 5.5. Works fine in 5.4. 1. Export smoothed character from character creator to FBX 2. Import character from FBX to UE5...More
Regarding the issue I mentioned earlier about being unable to launch the Morph Creator on characters with a SubD level of 1 or higher (see ticket here: https://www.reallusion.com/FeedBackTracker/Issue/Failed-to-launch-Morph-Creator-because-of-higher-SubD-levels), I thought it could be really...More
I hear talk that you might be developing it further it and I thought about all the common features iClone already has but are scattered in various places and makes it difficult for the average user to tap into deep toon work and the rendering of simple drawings so I will make a few suggestions...More
it works for a prop i tried to apply some vertex animation to some parts of a non standard character but it doesnt import it it shows that its been loaded but nothing happens, and the v.animation doesnt play as it should nor appears on the timeline...More
Here comes the second test. I animated a rocket and add to perform, I remove the motion to test the perform motion as usual, the rocket prop reset is position in iclone 8, while iclone 7 stick to original position. This is the second video test: https://youtu.be/1VusElI3BiA Please look into...More
To reproduce, just try that function! I've never seen it work on any combination of a project, and one to merge into it. It could be that my projects are moderately large and it works for nearly empty ones, but I haven't tried that....More