In addition to rubberized/elastic joints - when this becomes available we can think about assigning joints to particles with automatic/sticky assignment/dynamics to drive IK joint chains for more complex animations & simulation. Particles with physics to drive an elongated elastic/rubber arm...More
Control rig for IK biped / humans supplied with iClone 8 is great, this suggestion is about usecases where one wants to animate non-standard characters in iClone, examples • Four-legged (or more) animals...More
Breaking clips wont allow you to change its length afterwards as there are no animaiton data, only the last freeze frame Steps to reproduce: 1. New project...More
Iv'e listed this under IC8 but as content manager is common to IC8 and CC4 this appies to both The way template content is installed is disorganised and illogical. I just spend 3 minutes looking for a hair prop in a system that claims to make content management easy...More
More the character is taller, less the motion director is working. I tried to change the body scale at "1000", and the character don't move at all. It's not nice for Godzilla or KingKong!...More
hey, it would be great if support FACEGOOD [aka Avatary] on iClone as Motion Live gear for Facial Animations ... its definitely game changer ......More
Acculips is great but the process is very tedious. For game development, the current process is extremely slow, especially when you have a lot of files. I would like to have a patch process feature that creates lip sync for all my audio files at once....More
Please considder to restore the old content manager, or at least give it as a module we can install, like you did in Iclone 7 with the smart gallery. I work with Iclone for over 9 year and have loads of content, have my own system organizing my content manager, like in the prop, character...More
In the past, even if an audio file longer than 5 minutes was uploaded to the voice track, as long as it was trimmed to within 5 minutes after uploading, AccuLips converted it without any issues. However, starting from this version, the initial uploaded audio length must be within 5 minutes...More