If you open a project that includes avatar animation and apply Animation>Remove Scene Animation>Keep First Frame It doesn't register as an undoable event? There is no asterisk in the title bar, nothing? [UPDATE]...More
I have spoke about this before , Character resizing during animation . Such events might be how hulk changes , how Pop Eye has his arms bulge after eating spinniach , some one may want to mutate someone after being in contact with toxic waste .. A wizard or witch may wanna shrink a victim...More
I like that iclone uses physx, Oh a choice between CPU and GPU option would be nice , please add . but i would love to see rag doll physics for characters . So characters interact with each other eg fists , legs , heads collide with others . I am sure this can be done as shapes for collision...More
I have an avatar and when setting his right hand to reach for a dummy on a gun, that works. But if I open up the details and set Reach Mode: Rotation (but not both) on, I get a blue spinny circle and a crash. To reproduce: Load the project....More
Smooth camera follow python script doesnt work as it should as many times as i tried, always happens the same i have attached the project to see...More
I have run into a serious problem with Motion Layer keyframe animation. While hand animating keyframes on the Motion track using the Edit Motion Layer panel, both FK and IK, when changing the translation or rotation on a control, if a key already exists on that frame instead of overwriting...More
I am giving you the project. I have rendered on different computers and get the same results. GTX1080 Ti11Gb , Intel 18 Core i9 9980XE, Mem 128 DDR4, not a computer problem... Get the Project here:...More
Animating rigged props is a hassle in most of the cases. A simple bend requires dozens of bone tweaking for a smooth animation. So I propose to have a spline control of the rig chain, where transforming a single control point would bend entire IK chain in the respective direction. Spline should...More