Run iClone. Press Ctrl+7, Ctrl+F11. The Windows system menu is on the screen (Clipboard01.jpg). The video player in full screen mode overrides the Windows system menu (Clipboard02.jpg)....More
We can already hide things in our scenes but I think it would be great if we could have the option to unload actors, and props from the scene freeing up memory usage and load them back again. Much like hiding and unhiding. The reason is that iclone becomes more and more sluggish with the...More
I would like to suggest an export feature that would allow for ARKIT blendshape export to use in Unreal Engine. Currently right now only the body morphs work. But the facial blendshapes do not. A conversion setup would be great to allow for use with the ARKIT in unreal....More
Exporting a full character animation (MotionPlus for example) with a Look At constraint directly from iClone to any other software (including 3DXChange) will cause the eyes to remain looking up to the right....More
When using a lot of speedtree objects in a scene, it soon becomes impossible to keep track of speedtre objects (ex. switching between visible/not visible (to save resources when doing animations), keep overview of which objects is placed in a certain location in a scene, etc...). The ablity...More
I think this was a problem for any version of iClone 7 Spot Shadow, when attached to a character would disappear from the scene manager. It is no longer appearing in the Light tree, nor under the Character tree....More
Currently, when Prop Puppet is used to animate a child object, the position and orientation of the parent object seems to be ignored. For example: 1) Create 2 primitives, Parent and Child. 2) Attach Child to Parent....More