1663 issues found

0

Votes
Released
Run iClone.
Press Ctrl+7, Ctrl+F11.
The Windows system menu is on the screen (Clipboard01.jpg). The video player in full screen mode overrides the Windows system menu (Clipboard02.jpg)....More
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Submitted by dogged2003

1

Votes
Active
We can already hide things in our scenes but I think it would be great if we could have the option to unload actors, and props from the scene freeing up memory usage and load them back again. Much like hiding and unhiding.
The reason is that iclone becomes more and more sluggish with the...More
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Submitted by james_muia

0

Votes
Not Reproducible
1. launch iclone 7
2. open project
3. start rendering with iray...More
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Submitted by Schnappschnulli

1

Votes
Active
I would like to suggest an export feature that would allow for ARKIT blendshape export to use in Unreal Engine. Currently right now only the body morphs work. But the facial blendshapes do not. A conversion setup would be great to allow for use with the ARKIT in unreal....More
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Submitted by gamerfuzion

0

Votes
Released
Using "Translucent" instead of "Alpha" causes severe checkerboard dropouts in the object when zooming into an object....More
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Bug
Submitted by DroneMaster

0

Votes
Assigned
It seems that the SelectObjects function is not working:
# get list of selected props
selectedProps = []...More
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Submitted by jlittle

0

Votes
Released
Exporting a full character animation (MotionPlus for example) with a Look At constraint directly from iClone to any other software (including 3DXChange) will cause the eyes to remain looking up to the right....More
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Submitted by alexesquer

2

Votes
Active
When using a lot of speedtree objects in a scene, it soon becomes impossible to keep track of speedtre objects (ex. switching between visible/not visible (to save resources when doing animations), keep overview of which objects is placed in a certain location in a scene, etc...). The ablity...More
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Submitted by jsvang

0

Votes
Released
I think this was a problem for any version of iClone 7
Spot Shadow, when attached to a character would disappear from the scene manager.
It is no longer appearing in the Light tree, nor under the Character tree....More
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Bug
Submitted by 4u2ges

1

Votes
Assigned
Currently, when Prop Puppet is used to animate a child object, the position and orientation of the parent object seems to be ignored. For example:
1) Create 2 primitives, Parent and Child.
2) Attach Child to Parent....More
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Submitted by Hookflash