39 issues found

4

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BUG: When I apply a gesture to one hand only, it causes all animation from the other hand to be deleted and restored to default, causing a need to re-animate the other hand to the previous position, which is difficult sometimes, because the other hand is often a custom position, not another...More
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Submitted by Tarampa Studios

0

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I just purchased I clone 7 and did the update now my I have no content in my folders...More
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Submitted by mark5150

0

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I would like to be able to do in 1 button of saving all materials for 1 character when saving all textures.
That would be extremely handy and a good time saver....More
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  •  854
Submitted by Dragonskunk

3

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From the new Motion LIVE feature I understand we can now layer motions together by blending the mocap recording and masking body parts.
This is not possible for already recorded motions, but would be a helpful feature. Imagine you create a pose for sitting on a horse (as in your docs), then...More
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Submitted by SilvCorp

3

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iClone 7 has 95% of the features that are important for animation, but for some reason, they don't have animatable splines that you can assign bones to for more controllable animation of things like tails, ropes, whips, horse reins and such. I would like to see a feature added that allows the...More
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Submitted by will2power71

8

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It would be great to get a full VR video style render by having 360 output stereoscopic option....More
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Submitted by GSSEV3D

1

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Thanks to Roberto, we can put the motion of iMotion in "Motion Puppet".
I propose improvements:
All movements in "Motion Puppet"....More
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Submitted by dogged2003

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I have several screens.
It would be convenient to resize the window. And the controls must be redistributed throughout the window, for quick access.
https://youtu.be/Volst6yp_7M...More
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Submitted by dogged2003

0

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The current mode of rendering using the stereo anaglyph produces renders completely turned green. The beautiful colors and lighting we use Iclone for are ruined. Many other applications can produce a full color anaglyph maintaining (within reason) the colors produced by the original render...More
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Submitted by primeuser
123 4