In complex scenes, IC7 renders slowly but to the end. When changing to another camera and rendering again, IC7 stops in the middle of the rendering and does not give any feedback. You can see in the Task Manager that the GPU module of the NVIDIA 1060 is no longer being addressed. Success is...More
At this time you support VESA 4k (3840x2160) as a rendering target resolution. The film industry uses a slightly different resolution, called DCI 4k, or 4096x2160. Adding that as a target would be a big win for content creators, and is probably trivial work...More
Toon Light has been great so far, but I loaded a relatively big apartment, added a character, and when I add Toon Light, everything disappears. I search and find the avatar in space with no apartment to be found. It just may be because my laptop is not really made for this, although it meets...More
I have a custom character that I rigged in Blender then setup in 3DXchange. The character animates just fine in iClone, but when transferred to UE4 using LiveLink only the face animates and the body does not. I have gone through this extensively with support in ticket # 166130...More
There are times when I am animating something (particularly if it is of a "cartoony" nature) when I need to squish or stretch a body part. For example, if I drop a brick on someone's head, I want the head to compress (or squish). Or, if someone slaps their hand on the table, I want the hand...More
The current collision system for clothing/hair is just not workable in a realistic pipeline. Having to create, position, test out manually dozens of collision shapes for every single character and every single piece of dynamic object is what keeps iClone7 from being a valuable asset in a professional...More
Example 1: I render a PNG sequence, all goes fine and the result is perfect. Then later if I try to render an MP4 video (even from another iClone file, even after closing/relaunching iClone) the video is not created, not even the temporary file for it. The render seems to proceed correctly...More